Books

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£ 56.99
- Ex Tax: £ 56.99
Video Game Audio : A History, 1972-2020
Video Game Audio 1972-2020 - Book - by Christopher Hopkins
(2022)
From
the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book
examines historical trends in video game sound and music. A range of
game systems sold in North America, Europe and Japan are evaluated by
their audio capabilities and industry competition. Technical fine points
are explored, including synthesized v.
sampled
sound, pre-recorded v. dynamic audio, backward compatibility, discrete
and multifunctional soundchips, storage media, audio programming
documentation, and analog v. digital outputs.
A
timeline chronicles significant developments in video game sound for
PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices
and many others.
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